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gl renderer: Fix linear gradient shader color calculation
author
Timm Bäder
<mail@baedert.org>
Sun, 10 Dec 2017 21:27:21 +0000
(22:27 +0100)
committer
Timm Bäder
<mail@baedert.org>
Thu, 21 Dec 2017 18:12:32 +0000
(19:12 +0100)
This fixes both the wrong headerbar color and the broken border color in
of the circular button in the widget-factory.
gsk/resources/glsl/linear_gradient.fs.glsl
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diff --git
a/gsk/resources/glsl/linear_gradient.fs.glsl
b/gsk/resources/glsl/linear_gradient.fs.glsl
index 2e8450753a689e98af0dc2a2dce8ebd6afcb51b0..0b1f1cc0c17ede4354f93aa0c1149ca82d613861 100644
(file)
--- a/
gsk/resources/glsl/linear_gradient.fs.glsl
+++ b/
gsk/resources/glsl/linear_gradient.fs.glsl
@@
-34,7
+34,7
@@
void main() {
for (int i = 1; i < u_num_color_stops; i ++) {
if (offset >= u_color_offsets[i - 1]) {
float o = (offset - u_color_offsets[i - 1]) / (u_color_offsets[i] - u_color_offsets[i - 1]);
- color = mix(u_color_stops[i - 1], u_color_stops[i],
o
);
+ color = mix(u_color_stops[i - 1], u_color_stops[i],
clamp(o, 0.0, 1.0)
);
}
}